Raises the question, what metric is important? Boosting number of successful games at the expense of % of successful games might still be good, depending on what that unsuccessful segment looks like.
I think the metric I care about is, "What percentage of devs earnestly trying to make something they love are succeeding?"

If opening the platform added 1m cynical asset flips and 100k earnest games, and only the 100k did better, that's a gain I like with a % drop I don't mind.
I get why Valve don't wanna be the arbiters of 'earnest', but in a post like this I'd still like to see the raw data and judge for myself.
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