I know some people dig the old school PC RPG feel but to me, "discoverability" is a really important design aspect of a game for me.

Those sorts of games that lock you into decisions at charger creation that really lock out playstyles honestly bother the hell out of me.
I don't like having to look up a guide before assigning stat points or doing character creation.
I think this kind of ties into the whole "choices matter" design mantra a lot of western RPGs try to take, but it's always just the illusion of choice, not real choice.

I hear Disco Elysium is different, but I haven't played it yet.
I don't really care whether i get into the base by shooting a guard or picking a lock and sneaking in before meeting some guy in it and continuing the same plot.
Fallout has always had this problem HARD and a lot of western RPGs seem to emulate it. It's in everything from Deus Ex to The Elder Scrolls.
Id much rather have a more cohesive and designed experience, and a narrative with a specific character than this kind of illusion of choice.
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