Some melee movement options can be applied to pm zelda, but not all of them (dj height difference changes things)

Melee zelda relies on solid fluid movement to mix up her opponent and to play at a competent speed, while pm zelda doesn't. https://twitter.com/riennezelda/status/1247235509455179776
I feel because of the lack of reliance on solid movement has slowed the optimization of zelda's movement options in pm

Why play super fast and risky when her defensive walling is that strong?

Why learn how to use her haxdash or angeldash when you can press funny b button?
But those tools can be so useful, and they are so fluid. Her waveland is deceptively fast and long. Edgecanceling her airdodge is crack, and her upb cancels can be used a solid movement/mixup tool when applied correctly. She can be more than just wall.
Melee zelda movement is beautiful and elegant.

I love melee zelda and adore how far rienne has pushed her limits, but pm zelda has grace in her movement too.

PM gives her such great tools to move creatively and fluidly and I will not stop using it.

I'll still camp tho lol.
typos got me sad
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