I wrote about the editing concept of eye trace, which is SUPER important for trailer editing!

In a nutshell, don& #39;t make the audience move their eyes to a different screen position between cuts; it& #39;s very disorienting, especially in fast cut trailers! https://www.derek-lieu.com/blog/4/6/good-eye-trace-for-smooth-editing">https://www.derek-lieu.com/blog/4/6/...
I also have a quick tutorial to check the eye trace between two cuts which can work with any editing software.

tl;dr just temporarily add a cross dissolve between the two cuts. When the playhead is between them, you& #39;ll see if things line up! https://www.youtube.com/watch?v=iBBBaSe8zQU">https://www.youtube.com/watch...
Here& #39;s an example of good eye trace via @kertgartner& #39;s excellent trailer for Celeste!

It& #39;s extremely easy to follow because Madeline& #39;s position at the end of each cut is matched to her position at the beginning of the following one.
By contrast, this fight scene from Taken 3 has disastrous eye trace. Some cuts work ok, but enough of them require re-adjusting that it& #39;s very difficult to keep up.
And just so I& #39;m comparing apples to apples, here& #39;s a fight from Mad Max Fury Road which has amazing eye trace because the entire film was mostly center framed (look up @vashikoo& #39;s video Mad Max: Center Framed)
There are also many other factors involved for clear action: editing, costumes, camera position, 180° rule, shot composition, and choreography!

But eye trace is a big one which can really up your directing & editing if you& #39;re just getting started. It makes a world of difference!
Also, I realize I got a bit off topic, because I started this by talking about trailers and ended by talking about fight scenes https://abs.twimg.com/emoji/v2/... draggable="false" alt="😛" title="Face with tongue" aria-label="Emoji: Face with tongue">

In trailers I feel like there& #39;s less room for bad eye trace because every shot is so important you really want people to see everything!
This goes ESPECIALLY for game trailers where we& #39;re often trying to understand how the game mechanics work in addition to narrative elements, whereas with film you& #39;re just concerned with the story and feel.

Trailers are inherently about showing a new thing, so clarity is king!
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