so lmao, my tactical supplement for karanduun not be a supplement, but a brand new rpg on its own
taking skirmishing into account, i'll be making a heroic tactical rpg inspired by FFT and D&D4e, with the main characters being skilled spirit warriors in a fantasy prehispanic ph
taking skirmishing into account, i'll be making a heroic tactical rpg inspired by FFT and D&D4e, with the main characters being skilled spirit warriors in a fantasy prehispanic ph
i know, i know, "precolonial ph? but everyone's doing that! what special thing do u have to offer?"
mine will be heavily focused on warfare and skirmishes. the setting is going to be one of my old drafts for karanduun, back when it was a secondary world and not heaven
mine will be heavily focused on warfare and skirmishes. the setting is going to be one of my old drafts for karanduun, back when it was a secondary world and not heaven
it'll be a game with jobs similar to Shadow of the Demon Lord or Fire Emblem. There will be exception-based design similar to 4e. but there will also be farming and trading and poetry rap battle mechanics, probably
it will also notably NOT follow my usual naming convention
it will also notably NOT follow my usual naming convention
"but you already did maharlika! that's tactical violence!" no that's my love for big robots and xcom. THIS is going to be the srpg filipino fantasy that i've always dreamed of. expect various polities, warring clans, vast lore, insectoids inspired by japanese culture,
if KARANDUUN was spirited away, this would be PRINCESS MONONOKE
anyway i'm using this thread to hype myself up. i might make another thread as a dev thread. i'll start myself small. also no title yet.
anyway i'm using this thread to hype myself up. i might make another thread as a dev thread. i'll start myself small. also no title yet.