I'm going to try and finally complete Manic Miner after 37 years.

A thread.
1. Central Cavern.
This is quite easy, I think I could almost do it with my eyes shut. Almost.
2. The Cold Room.
It's all about using those melting platforms correctly. One of those rooms where if you get it wrong you have to sacrifice a Willy. So to speak.
3. The Menagerie.
A relatively easy level. Hardest part is getting the timing right up top. Just keep walking right and jumping in the right place. After that, the lower keys are quite easy.
4. Abandoned Uranium Workings.
Again, not too hard once you figure out the correct path. Just take care with those big jumps.
5. Eugene's Lair.
Nightmare fuel. Pixel perfect jumping and a planned route is required.
Hint: leave the object to the left of the Lair until last and collect it with Eugene at the top of the screen as he'll come shooting down!
Need a break! 😰
6. Processing Plant.
After the last level, this felt a little more relaxing. Just avoid the leggy Pac-Men and make it back to the top right. Hardest part is getting into the teleport, you have to be standing right on the edge of that platform!
7. The Vat.
The trick here is to navigate the melting platforms in the correct sequence, then jump back and forth over the last baddie to collect the final item.
Now to our first meeting with the Kong Beast!
8. Miner Willy Meets the Kong Beast.
Matt Smith's nod to Donkey Kong! Flick the first switch to open a gap in the wall to reach the second half of the screen. Flick the second switch and watch Kong Beast fall to his... doom? 🤔
9. Wacky Amoebatrons.
A very Jet Set Willy like level. Time your jumps well to avoid the Amoebatrons. Trickiest part is timing the conveyor correctly to avoid 'blue'.
10. The Endorian Forest.
Matt Smith's nod to Star Wars. The Ewoks might look cute but they bite! Another level that relies heavily on precise timing.
11. Attack of the Mutant Telephones.
Over half-way and now further than I've ever been in the game! 🤪
Another tough level requiring a lot of planning ahead and pixel-perfect jumping.
12. Return of the Alien Kong Beast.
He's back! Time to get rid of him for good... hopefully!
13. Ore Refinery.
An infuriating yet ultimately, quite simple level. Just remember to time when you use the conveyor so as not to hit the eye as you'll have to walk right back and start again if you don't.
14. Skylab Landing Bay.
Another infuriating level but at the same time, ingenious. Timing is critical here to avoid the satellites, which fall at different speeds in different sections.
15. The Bank.
An easier level than it looks. The key is to pick up all the items before you jump up the ladder to the right.
16. The Sixteenth Cavern.
Aptly named. Did Matthew have a rare lack of inspiration or was this intentionally named so you knew where you were and how far you had to go?
17. The Warehouse.
All the previous levels were just warming you up for this! Rock hard level. You need to use the melting platforms extremely wisely and then somehow avoid jumping into the baddies. Bad dream central.
18. Amoebatrons' Revenge.
They're back! Another level that requires exquisite timing... and patience.
19. Solar Power Generator.
A very mean level. The solar beam which seemingly randomly (it's actually not but it's complicated) bounces around the screen drains you of oxygen. There's a lot of luck involved here.
20. The Final Barrier
Made it! With about 1 second of oxygen to spare! Here we are. The final screen. The Final Barrier!
Well, that was a surprisingly easy level to end the game. I'VE DONE IT! 37 YEARS IN THE MAKING! Jet Set Willy next? 🤔😉
SWORDFISH. Do I win? 😉
You can follow @Lord_Arse.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: