CW: r*pe in RPGs

Thread about Far Verona/Adam Koebel/X-card

Even if they did have X-card available in the game, there was really no point at which it could have played to stop the harm.

1/12
CW: r*pe in RPGs

The players clearly weren't expecting what happened, so they would have had to read the DM's mind.

Saying they could have X-carded and prevented the trainwreck puts blame on the players.

2/12
CW: r*pe in RPGs

If the X-card had been played after the "orgasm", it was too late -- the harm had been done, AND the DM immediately ended the episode (and, as it turned out, the series).

3/12
CW: r*pe in RPGs

Before that point there was so much confusion about what the DM was doing that no player would have played it, especially not in a live-streamed game run by a DM that they trusted.

4/12
CW: r*pe in RPGs

One of the tools employed by a DM is the sudden swerve where a situation appears to be going one way to build tension, but wait, it's not what it seems!

This is also common in movies and television, which is probably why DMs do it.

5/12
CW: r*pe in RPGs

Spoiler Warning: Get Out

It happens at the end of Get Out, when the movie masterfully gives us that sinking oh-fuck moment when a cop car arrives and we're sure Chris is gonna be shot ...

... but WHEW it's Rodney the TSA guy, tragedy averted.

6/12
CW: r*pe in RPGs

DMs love doing stuff like this. Something seems ominous, the tension builds, and then ... whew, what a relief!

I'm not saying Koebel was doing this, he clearly was NOT.

7/12
CW: r*pe in RPGs

But I am saying that the players had every reason to believe that kind of relieved reveal was coming, up until the point the horror actually happened.

In most cases, players won't X-card suspense and tension, especially if they trust the DM.

8/12
CW: r*pe in RPGs

I am pretty sure I would not have X-carded if I were there.

In retrospect, knowing what's going to happen, it's easy for us to say "there! that's the time! right there!"

But we weren't playing a live-streamed game before hundreds of people.

9/12
CW: r*pe in RPGs

Claiming that having the X-card in place would have prevented anything is an unreasonable argument, that takes blame off the DM and puts it on the players for not stopping the DM.

10/12
CW: r*pe in RPGs

When the onus is on victims to identify and stop the harm that someone is doing, that easily leads to victim blaming.

But in this case the blame lies squarely on Adam Koebel, who was the only person who knew what was going on.

11/12
CW: r*pe in RPGs

No amount of post-hoc armchair quarterbacking about player-responsible safety tools can provide a scenario in which this fiasco would be avoided because it was squarely on the DM.

12/12
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