Confirmed info by
@PlayVALORANT developers on
@DrLupo’s channel:

103 FOV (NO FOV slider for competitive integrity among all players)

4:3 and 16:9 options w/ NO stretch resolution available (ultrawide uncertain)

No plans for community-creative modes

Colorblind support

Looking into sound visualization balance for sound-impaired players

”Streamer mode” being looked into for support (by launch hopeful)

Currently testing AFK player options & leaving match penalties

Preparing for day-one DDoS protection

Currently one mouse sens slider

Looking into API releasing

2 options for content at the moment: Hotfixes & balance patches “frequently enough” to respond to players

Content drops will focus on competition w/ out being overwhelming ; “2-week LoL cadence might work for this game”

Currently looking into viewer-model changes (left-vs-right handed)

Currently no plan to adjust “weapon shake” but may look into it based on tech

”Eventually” there will be lore drops for players, backstory, etc; “engage with the world, but not shoved at you..mysteries”

Discussed “roadmaps;” focuses on game being great first. Level of predictability later on

Looking at solutions for “game physical status” area

Local LAN support “difficult” for now due to account structure and separating them

NO mouse acceleration

New modes: “cant discuss at the moment”

Smurfing/Ghosting: “We can focus on this on our end”

ADS on non-snipers: “connects crosshairs to bullet trajectory & zooms target”

Map voting option: “Could introduce once more maps come. Limit map options too”

Esports: “We should! Community Tournament guidelines being made first. Need to understand what players look for and develop from there. It’s what we want to invest in but not force. We’re all hoping it becomes an esport. Learn from players as we prep for it.”

Esports: “It needs to be genuine.”

Age restriction to esports: “We’re not there just yet.”

Custom match support confirmed

Beta rewards: “yes. There will be some stuff.”

Agent/weapon skins: “weapon skins, yes. Agents are tricky. Competitive integrity commitment first.”

Seasonal/event content: “We don’t know when, but yeah. We’ve talked about it.”

CS:GO competitor: “We love CS:GO. Of course there’s inspiration. Not in our minds to beat anyone else. Goal was to make a creative modern tactical shooter.”

Player disconnects & reconnect: “YES.”
END OF Q&A
NOTE: I missed the first 30 minutes of content from the Q&A.
@DrLupo will have a complete replay on his YouTube channel tomorrow, April 4th or on his Twitch VOD.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.