— Project Doblo (that name
https://abs.twimg.com/emoji/v2/... draggable="false" alt="😐" title="Neutral face" aria-label="Emoji: Neutral face">) #1
I just decided to share the progression on Twitter. It& #39;s a Hack& #39;n& #39;slash sharing some things from Miramarka.
This is a thread to share all I& #39;ve made. I work on it every day (~1-2h). I never worked on a game before
#indiedev #indiegame #gamedev
I just decided to share the progression on Twitter. It& #39;s a Hack& #39;n& #39;slash sharing some things from Miramarka.
This is a thread to share all I& #39;ve made. I work on it every day (~1-2h). I never worked on a game before
#indiedev #indiegame #gamedev
Day 1 — First steps with the game dev langage, the goal was to make entities (each have a speed) that want to join the mouse cursor on click.
Day 2 — Working on collisions, I made some tests, to simulate battle when two elements collides, I added lifebar, and displayed some damage values.
Day 3 — It was the time to test how sprites worked! I got all my test sprites for free from http://itch.io"> http://itch.io . I used a hit animation and a death one.
Day 4 — Now sprites for background, I also worked on a global collisions algorithms. I also centered my hero in the screen like diablo.
Day 5 — I wanted to make art! So I created the first sprite for my hero Ondra.
Day 6 — Integration of the sprite in game, and a draft of an equipment system.
Day 7 — Two things! I drew my first tile for the background (isometric), and I made a first attack/weapon system.
Day 8 — I wanted to make a dynamic shadow algorithms so...
Day 10 — I made a first monster (it& #39;s a sheep... Not a real monster for now, but...) and created a outline when mouse is over.