— Project Doblo (that name😐) #1

I just decided to share the progression on Twitter. It's a Hack'n'slash sharing some things from Miramarka.

This is a thread to share all I've made. I work on it every day (~1-2h). I never worked on a game before

#indiedev #indiegame #gamedev
Day 1 — First steps with the game dev langage, the goal was to make entities (each have a speed) that want to join the mouse cursor on click.
Day 2 — Working on collisions, I made some tests, to simulate battle when two elements collides, I added lifebar, and displayed some damage values.
Day 3 — It was the time to test how sprites worked! I got all my test sprites for free from http://itch.io . I used a hit animation and a death one.
Day 4 — Now sprites for background, I also worked on a global collisions algorithms. I also centered my hero in the screen like diablo.
Day 5 — I wanted to make art! So I created the first sprite for my hero Ondra.
Day 6 — Integration of the sprite in game, and a draft of an equipment system.
Day 7 — Two things! I drew my first tile for the background (isometric), and I made a first attack/weapon system.
Day 8 — I wanted to make a dynamic shadow algorithms so...
Day 9 — I decided to paint my background instead of using pixelart.
Day 10 — I made a first monster (it's a sheep... Not a real monster for now, but...) and created a outline when mouse is over.
— Days 11 to 20 — soon on my twitter @illuday. Thanks for reading/watching this thread :) Don't hesitate to ask if you've questions!
You can follow @illuday.
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