game dev twitter! I& #39;m at a bit of a crossroad
should I release Flowstorm on early access, even though it& #39;s very lacking in content?
(thread for more info/concerns I have)
should I release Flowstorm on early access, even though it& #39;s very lacking in content?
(thread for more info/concerns I have)
I& #39;ve been developing Flowstorm while streaming for a long time now. many people ask for the game, to alpha test or generally try it out!
I& #39;ve been giving steam keys to those who donate or support me on patreon at a specific tier, but, it& #39;s a bit of a clunky system!
I& #39;ve been giving steam keys to those who donate or support me on patreon at a specific tier, but, it& #39;s a bit of a clunky system!
on top of that - it& #39;s kinda messy to just, I don& #39;t know, point someone to the game?
because it& #39;s on steam, yet not publicly, so there& #39;s no like, public landing page with info and screenshots etc, and I think steam would be a really good place for that!
because it& #39;s on steam, yet not publicly, so there& #39;s no like, public landing page with info and screenshots etc, and I think steam would be a really good place for that!
so all of those are the good things!
as for my concerns - I worry that the game will be sort of soft-released when early access hits, and that it might have its one and only marketing push *and* active playerbase at that moment, rather than that happening at the real 1.0 release
as for my concerns - I worry that the game will be sort of soft-released when early access hits, and that it might have its one and only marketing push *and* active playerbase at that moment, rather than that happening at the real 1.0 release