Okay so something awful happened in the ttrpg sphere. It has prompted an important discussion on when safety tools are not enough. And once again indie ttrpg's are miles ahead of most video games in terms of taking responsibility for player experience and care irt trauma.
I'm not going to talk about what happened there, others already have, and the victims need to be centered and given opportunity to express their needs in discussion of that specific situation. This thread is catalyzed by broader discussion and not about that specific situation.
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