Got my main blocking done. Looking for cool atmospheres before going back to detailing https://abs.twimg.com/emoji/v2/... draggable="false" alt="🌞" title="Sun with face" aria-label="Emoji: Sun with face">https://abs.twimg.com/emoji/v2/... draggable="false" alt="πŸŒ™" title="Crescent moon" aria-label="Emoji: Crescent moon"> #octanerender
Coming Next: HΓ΄tel de Bastard
Making progress on the hotel De Bastard shown before:
Roofwork. Very ASMR you should try it some time, gutters & stuff..
Shaders stress-test. If it works in any light condition, then it& #39;s good to go.
The best option for shading test imho is a simple hdri rig though.
Adding texture rhythm & variation #octanerender #wip
I& #39;ll dirt up walls and roofs with substance when the whole composition is modeled. I may scatter the buildings differently than what was planned and the leaking logic might change.
starting to feel the soul of my village / my nodes are a mess #octanerender #WIP
Note to myself:
- deform gutters
- add leaves on roofs
- rain leaks
- plants/pots!
- wood aging
- antennas/electric scheme
4k render
One more! This one will get the Substance Painter treatment to see if I& #39;ll use it for the whole scene or not. (again extra details+roof tiles variations will be managed at the end)
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