Ok I probably shouldn& #39;t tempt myself like this, but is this a mashup you& #39;d like to see? If I get 200 likes on this tweet, I will drop everything I& #39;m doing and spend a few days making a StarFox-inspired prototype with the Race The Sun engine.
I& #39;m going to go for a walk and I& #39;d be very disappointed if you all start retweeting this for some reason. I& #39;m definitely very busy in this crazy economy and not stuck at home with no other important deadlines coming up.
It& #39;s a start! Added vertical axis movement and corridor limits on horizontal movement.
I& #39;m going to livestream development of this prototype in about 4 hours at 1pm central time today: https://youtu.be/x3rGqR9gn6g ">https://youtu.be/x3rGqR9gn...
Day 2: Tinkering with colors and lighting. Also hooked up lasers and got a basically functional camera/physics model.
Day 3: Tinkering more with colors, new ship (from Race The Sun: Challenge Edition), also properly clamped vertical movement. Next up: Proper shooting, and need to figure out how to make enemies for this prototype.
More updates! It& #39;s amazing How cool you can make Race The Sun& #39;s world look when the Sun doesn& #39;t need to be directly facing the camera :)
Also I& #39;ve run into an interesting gameplay dilemma, see my next tweet.
Also I& #39;ve run into an interesting gameplay dilemma, see my next tweet.
The original Starfox SNES had a pretty slow movement and a super close draw distance. That made hitting things without a reticle pretty doable. I& #39;m finding that& #39;s not really the case here! I guess this is why more recent Starfox games have a 3D reticle, lock-on etc. Hmm...
And just to interject on this thread for a moment: every time I look at another Starfox game beyond the SNES version, it makes me think maybe texture mapping was a mistake.
Dusting off the Race The Sun level editor. Need to figure out how this world will be put together :)
I& #39;m getting really excited about this little prototype! I Just played for about 30 minutes because I was having fun just flying around. I& #39;ll post another update video tomorrow, and hopefully will have a thing for Patreon supporters by Sunday! #pewpew
Another update! I& #39;ve got a basic enemy AI and combat is pretty functional.
For those following this thread: Prototype 1 is done! https://twitter.com/AeornFlippout/status/1247637894455603202">https://twitter.com/AeornFlip...