Uploaded my first online Game AI lecture, an introduction to procedural content generation, to YouTube. It includes a Unity example for simple constructive PCG. https://www.youtube.com/watch?v=vXdLY8xb7Jk">https://www.youtube.com/watch...
I realized it would likely be wise just reply to this tweet. So here’s the second one! Search-based PCG with another Unity demo, this time for generating platformer levels. https://youtu.be/N8_8lOuaaPI ">https://youtu.be/N8_8lOuaa...
Third lecture, this one focused on constructive PCG with a Unity demo (w/ code available) on how to generate Minecraft-like landscapes with Perlin Noise. https://www.youtube.com/watch?v=kFpeg9jWeg8">https://www.youtube.com/watch...
Fourth lecture, this one on Wave Function Collapse, a constraint-based PCG approach that uses machine learning. https://youtu.be/URDdARg8YmQ ">https://youtu.be/URDdARg8Y...
Fifth lecture on the most popular machine learning approaches applied to PCG research, including two python examples. This& #39;ll be the last lecture on PCG (directly). https://youtu.be/cUZrmSYXgzw ">https://youtu.be/cUZrmSYXg...
Sixth lecture on Deep Reinforcement Learning and why you likely shouldn& #39;t use it in game development. https://youtu.be/zlzbhcJ6qII ">https://youtu.be/zlzbhcJ6q...
Ending out this thread with my final Game AI lecture of the semester on AI-based Game Design. https://youtu.be/fkM-fgoKSs8 ">https://youtu.be/fkM-fgoKS...