

Since joining the Minecraft team, I've written multiple social media strategy docs and I wanted to share my approach to broadcast social content planning because I've had


First, I like to break down all broadcast social content into 5 buckets:
Informative
Educational
Delightful
Transactional
Reactive











A good rule of thumb is to stick to a maximum of 2 categories per post: one main and one secondary. For example:
Informative (and Delightful)
Transactional (and Reactive)
Educational (and Informative and Transactional)



Now it's time to start considering your broadcast content breakdown. Content plans serve as guidelines, NOT the law. Your content ratios are going to be unique to your platform, audience, and goals. Here are a few baselines to get you started:


The main account, in some cases, the catch-all. You need to be everything for everyone, and your goal is engagement/growth. Ex: Brand Twitter





Brand Account Side Note: If you find that you’re spending a lot of time posting in one category, revisit your overall product strategy. Ex:
Informative: Find new ways to connect with users
Educational: Clarify user flow in-product
Reactive: Consider a CX social account





You're launching something (or many things) each week, and your goal is CTR/conversion, with a side of reach. Ex: @steam_games, @XboxGamePass







You're providing CX help to users over social media - your goal is reply rates and sentiment. Ex: @MojangStatus, @TwitterSupport.





Of course, these are just examples. You should be monitoring your performance according to your channel KPIs and adjusting your content planning accordingly. This method helps when you need to push back on other teams, and lends itself well to troubleshooting under-performance.
I’ve found this method of content planning has clarified my social approach with other team members (especially the People in Charge). I hope this thread helps you editorialize your channels and strengthens your social media strategy! May the Algorithms Be Ever in Your Favor!
