Thanks to a recommendation from @Fentonizer, I have installed sokobanny puzzletype #Snaliens on my smartphone from @JFerreiraDev.

It starts out strongly smelling of sokoban - get to the exit, trigger switches appropriately to get there.
But #Snailens then adds in electrical circuitry, where the Sokoban becomes more involving, having to set up blocks in just the right way.

I find the difficulty is not scheduled quite right. Early levels are not too taxing but then I'll suddenly hit a killer puzzle.
#Snaliens is heavily tilted towards Sokoban problems in these early puzzles - they're more about shifting crap around a small space.

The mechanics around the pushing barriers require a bit of experimentation to understand them properly.
This #Snaliens puzzle stumped me for a while but requires laborious trekking to solve. Still good fun. Again, this is about juggling pieces in a small space with the additional mechanics expanding the solution possibility space.

Things change soon though, as we will discover...
Yes just around the corner, you get to grow like a caterpillar in #Snaliens and build circuits with your tail... That's not really a snail, though, right.
Having to plot your tail in #Snaliens is interesting but results in a lot of undoing as you realise the shape you need to construct. Fortunately the puzzles aren't that big so far (I'm just broken through level 20)
Okay my first #Snaliens stumper is level 24. Oh and of course it has look obnoxiously simple.
The problem is if you caterpillar these connectors in #Snaliens they follow your movement and don't line up vertically to connect the power to the terminal. I thought of another approach but that doesn't seem to work either.

I'll get there. You know I will.
Oh so this #Snaliens level relied on a very subtle reading of the mechanics. Luckily I'm smart.
Okay so it's time to progress to the next #Snaliens zone and it seems to be ice and flamethrowers. The second level gently points out that you can use the flame to "edit" ice blocks.

Yes, it's that moment when your brain goes "oh shit".
Still playing #Snaliens when I have a chance but I have no commute => no mobile game time

Ice levels involve a mixture of block editing and finding a way to shield flammable blocks/aliens from harm. Taxing but no big blockers so far.
Actually, there is this one particular #Snaliens level which continues to thwart. There's a sneaky solution here, I can feel it.

That extra segment stuck in the middle at the bottom is the developer pranking you. If you could get it, the level would be easy. But you can't.
In the next part of the #Snaliens we get a little character who carries about a mobile power pack and a these puzzles tend to be about finding a way to rotate purple guy in the right direction without movement.
And also towers that transmit power within a certain distance. Even if the difficulty curve seems all over the place - at least to me - #Snaliens has a wide variety of mechanics which makes it fun despite being staunchly Sokoban in practice (space constraints).
There are several #Snaliens levels in which power transmission is a problem rather than a requirement (i.e. activating something will lock the level).

So far these feel more like stepping carefully across a minefield rather than puzzle solving.
The #Snaliens world map is slowly filling with levels. Its lovely but could do with a rethink - the 3d map is a nice idea but you have the problem of forgetting levels you skipped. So open, incomplete levels ping orange rings even when on the other side - but it confuses the map.
A better example of what I mean. There are four levels generating visual noise but only one of them corresponds to a level on this side of the planet.
Been a long-ass day so I am very pleased to have solved this nasty little piece of work in #Snaliens.

These caterpillar levels take quite a bit of digging through the soil before you find their truth.
Then it's on to the final #Snaliens zone and, well, it's new things again...
Finally I cracked this obnoxious #Snaliens puzzle which I'd skipped and had been returning to occasionally.

It's actually very simple! Unbelievable Snakebird vibes on this one. And it was sneaky, of course it was.
My current #Snaliens challenge is this one in which the player goes round a loop of "oh I can easily get round that problem" only to discover a new problem. I've now pared down to a final but essentially unsolvable problem :/

do I have to spell this out, I like this game
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