How should you deal with online trolls? It& #39;s a tricky issue and everyone has their own approach.
But can the science of game theory give us any insights into handling trolls? Well let& #39;s try and find out... #SundayThoughts
But can the science of game theory give us any insights into handling trolls? Well let& #39;s try and find out... #SundayThoughts
Game theory is the study of mathematical models of strategic interaction among rational decision-makers. It was developed by John Nash and John von Neumann as a way to model both conflict and cooperation between players who are striving to maximise their outcomes.
Game Theory usually reduces a complex situation into a simpler & #39;toy game& #39;, ascribing different points for different decisions made by players based on how these maximise or minimise the utility value from their decisions.
We can imagine a Twitter as a kind of non-cooperative game, one in which there is no external authority to establish rules which enforcing cooperative behavior. Individual actions and reactions decide if or when cooperation happens between players.
Dealing with trolls on Twitter can also be seen as a form of hawk-dove game, where one player is forced to yield to the other but tries to avoid this out of pride. It& #39;s more commonly known as playing & #39;Chicken& #39;.
So can we use game theory to model the outcomes of dealing with Twitter trolls by treating it as a non-cooperation hawk-dove game?
We& #39;ll have to make a number of simplifications and assumptions, but let& #39;s see..
We& #39;ll have to make a number of simplifications and assumptions, but let& #39;s see..
Let& #39;s call our model game the Troll Game. It has two players: the Tweeter (represented by
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht">) and the Troll (represented by
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen">).
Each round of the game starts with a move by
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> , followed by a countermove by
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen">.
Each round of the game starts with a move by
- tweet something inoffensive (TI)
- tweet something controversial (TC)
- do not tweet (DNT)
- block the Troll (BTT)
TC is defined as a tweet that
We can now group
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht">& #39;s four moves into two game plays:
-
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> play DOVE (TI or DNT)
-
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> play HAWK (TC or BTT)
In the first round of the Troll Game
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> must play either TI or TC, otherwise
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> cannot countermove.
-
-
In the first round of the Troll Game
- tweet something inoffensive (TI)
- tweet something controversial (TC)
- do not tweet (DNT)
However
Now we can group
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen">& #39;s four moves into two Troll game plays:
-
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> play DOVE (TI or DNT)
-
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> play HAWK (TC or PO)
The round ends when
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> makes their countermove. Even if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> sends multiple tweets the next round doesn& #39;t start until
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> makes their follow-up move.
-
-
The round ends when
The Troll Game continues round after round until:
- both
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> and
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> play a DOVE move, or;
-
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> blocks
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen">, or;
-
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> gives up and stops tweeting.
Then the game ends. We score each round and decide who won the game overall.
- both
-
-
Then the game ends. We score each round and decide who won the game overall.
So how do we score the Troll game? Well we decide the utility value each move is worth for each player, based on what
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> and
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> are hoping to achieve.
This leads to two possible versions of the game...
This leads to two possible versions of the game...
Let& #39;s call the first version & #39;Quiet Life.& #39;
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> simply wants to tweet without being trolled by
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen">, or without acting like a troll themselves:
- if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> plays DOVE they win 1 point.
- if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> plays HAWK they win no points.
Basically
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> strongly dislikes conflict!
- if
- if
Basically
Now we compute how different strategies work out for
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> playing the & #39;Quiet Life& #39; game.
Well iit& #39;s bad news: they only win 50% of single round games by playing DOVE and lose all multi-round games. Most strategies leave
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> winning the game on points!
Well iit& #39;s bad news: they only win 50% of single round games by playing DOVE and lose all multi-round games. Most strategies leave
Now let& #39;s play a different version of the Troll Game, one we will call & #39;Right To Speak& #39;. Here
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> wants to say what they really think and will deal with
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> if and when they reply.
In this version we score a bit differently...
In this version we score a bit differently...
In & #39;Right To Speak& #39;:
- if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> plays DOVE they still win 1 point.
- but if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> plays HAWK they also win 1 point.
Avoiding
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> is no longer a neutral outcome for
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> in this game.
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> Is scored the same as in & #39;Quiet Life& #39;: 2 points for HAWK and no points for DOVE.
- if
- but if
Avoiding
Now we calculate the game and we find something interesting:
- if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> plays either HAWK or DOVE in round 1 and then plays BTT in round 2 the game always ends in a draw.
- if
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> plays any other move in round 2 then
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> always wins on points.
- if
- if
So, based on these examples, game theory suggests that
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht"> should:
- always play the & #39;Right To Speak& #39; version of the Troll game.
- should always block
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> as soon as
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen"> plays a hawk move.
- always play the & #39;Right To Speak& #39; version of the Troll game.
- should always block