have a new thing now where I am only reading half priced thrillers from the sale rack at WH Smith & learning loads more about legible plotting than I would if I went back to English school for more years or w/e
secretly started becoming a very good story designer these past couple years, and it came from abandoning the stupid idea that “good” things necessarily need to be challenging all the time
“shitty” true crime and “toxic” romance binges on Netflix are a huge credit to my mobile game design career too
according to the paperback thrillers, most women’s names begin with A and most crimes go unsolved because a woman did not feel comfortable confiding in her 2D sketch of a husband (who usually ends up having something to do with it)
“how odd; I noticed I had mislaid my very sharp and expensive sewing scissors, which is unlike me because the blade is dangerous. I decided not to tell my husband because he had enough on his plate with his important client at work”
imo thrillers are also relevant to game narrative design because the author has to sprinkle in a lot of story nodes and clues that could point to multiple arcs/outcomes, and the reader is essentially being entertained by organizing snippets of information they receive as they go
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