#Keyforge Worlds Collide House Leaders, RANKED!
(I think almost all of them are great, but some are like, REALLY great).
(I think almost all of them are great, but some are like, REALLY great).
1. Lord Invidius: Incredibly dangerous, Invidius steals a creature, which there is no defense for. And since it converts to house Dis, Invidius' owner can use the stolen body IMMEDIATELY. Even worse, if Invidius dies, that creature does not revert to original owner. Pure evil.
2. Captain Val Jericho: A simple but devastating proposition, Val allows you to play anything in your hand on your turn. This is as limitless as the possibilities of your deck and shouldn't ever, ever be underestimated.
3. Eldest Bear: Don't let the jovial, Winnie-esque exterior fool you, this thing is a BEAST. 5 power Aassult 3 is gonna put in work and note that the aember gain is BEFORE FIGHT meaning no matter the encounter's outcome you get the bonus.
4. Saurus Rex: The Saurian's best combos (usually capture/kill for the aember) rely on having all the pieces at the right moment. Saurus makes that much easier. In some decks this guy is the MVP and a game winner, in others he'll be good to pretty good.
5. The Shadow Council: Nothing fancy, but anyone that doesn't respect Elusive Action: Steal 2 is asking to have their aember stolen.
6. Zenzizenzizenzic: This one I'm a bit lukewarm on, if only because the "in the middle" condition is hard to maintain consistently enough to get this to do real work. Still a great turn one play and careful placement will get the value out of it.