#Keyforge Worlds Collide House Leaders, RANKED!
(I think almost all of them are great, but some are like, REALLY great).
1. Lord Invidius: Incredibly dangerous, Invidius steals a creature, which there is no defense for. And since it converts to house Dis, Invidius& #39; owner can use the stolen body IMMEDIATELY. Even worse, if Invidius dies, that creature does not revert to original owner. Pure evil.
2. Captain Val Jericho: A simple but devastating proposition, Val allows you to play anything in your hand on your turn. This is as limitless as the possibilities of your deck and shouldn& #39;t ever, ever be underestimated.
3. Eldest Bear: Don& #39;t let the jovial, Winnie-esque exterior fool you, this thing is a BEAST. 5 power Aassult 3 is gonna put in work and note that the aember gain is BEFORE FIGHT meaning no matter the encounter& #39;s outcome you get the bonus.
4. Saurus Rex: The Saurian& #39;s best combos (usually capture/kill for the aember) rely on having all the pieces at the right moment. Saurus makes that much easier. In some decks this guy is the MVP and a game winner, in others he& #39;ll be good to pretty good.
5. The Shadow Council: Nothing fancy, but anyone that doesn& #39;t respect Elusive Action: Steal 2 is asking to have their aember stolen.
6. Zenzizenzizenzic: This one I& #39;m a bit lukewarm on, if only because the "in the middle" condition is hard to maintain consistently enough to get this to do real work. Still a great turn one play and careful placement will get the value out of it.
7. Kaloch Stonefather: *PRICE IS RIGHT HORN*. Kaloch& #39;s power is such that you won& #39;t see an ounce of value out of it unless you can put him down, build a board around him AND maintain it for a turn. Your reward for that? Skirmish. In a set with wards and hazardous. Kaloch sucks.
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