Heeyyy, @moonscript and other @itchio folx!

Is there a way to have sale numbers feed back into Reward quantities? And if not, is there a best way to request that feature?
A lot of #ttrpg folx on #itchio have started using community copies as a distribution model.

For context, @DeePennyway has a good thread on the standard set up here: https://twitter.com/DeePennyway/status/1175026730244984832">https://twitter.com/DeePennyw...
But the way it is now, as far as I& #39;m aware, creators have to monitor their sales and manually update their available community copies.

As a solution, it doesn& #39;t scale as well as it might.
I tried a slightly different approach with my games and just put EVERYTHING behind set quantities, so I could track numbers more directly.

For example: http://qualityqontrol.itch.io/under-erasure ">https://qualityqontrol.itch.io/under-era...
BUT that method doesn& #39;t play well with some other features, like sales and bundles...
So I& #39;m wondering if it& #39;d be possible to add a setting on Reward items to allow them to generate additional stock per sale at a user-defined rate.
(User-defined because maybe I want to make TWO free copies available for every sale I make. Or maybe I want to make 1 free for everyone 2 sold, etc...)
Not sure it& #39;s possible, but I figured it& #39;d at least be worth asking about!
OH! And a time-based refresh option would also be sweet? (Like, every X days, add Y copies.)
You can follow @qualityqontrol.
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