Potemkin is doing a very stiff imitation of a classic judo stance. To a Japanese audience (and experienced fighting game fans 😤) this telegraphs that he's a grappler.
#GuiltyGear2020 https://twitter.com/zidanel33t/status/1191197320454561792
Potemkin's stiff "knife hand" fingers recall Ultraman, another famous fictional grappler whose main stance is based off of Judo.
If you think I'm talking out of my ass remember that T-Hawk also had a similar pose right down to the fingers and he was the second grappler character ever introduced in Street Fighter. This is the language of fighting games.
Potemkin's old pose looked cool, but made him look like a slugger with the prominent balled fist. His new pose, palms open, squarely facing his opponent does a better job of denoting that he's a grappler character.
The stiffness of the pose also reflects his growth as a character (no really!). He's more controlled now, less frantic than when he was a slave in earlier games. Potemkin also actually has insane hulk strength and has to keep it in check. Hence him being a bit TOO stiff & robotic
All of this is why I love the highly refined aesthetics of good fighting games. The best ones convey SO MUCH through design, posture and movement. It's very high level, wordless storytelling! https://twitter.com/Richmond_Lee/status/807638824155127809?s=19
You can follow @Richmond_Lee.
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