Potemkin is doing a very stiff imitation of a classic judo stance. To a Japanese audience (and experienced fighting game fans
https://abs.twimg.com/emoji/v2/... draggable="false" alt="ud83dude24" title="Face with look of triumph" aria-label="Emoji: Face with look of triumph">) this telegraphs that he& #39;s a grappler.
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Potemkin& #39;s stiff "knife hand" fingers recall Ultraman, another famous fictional grappler whose main stance is based off of Judo.
If you think I& #39;m talking out of my ass remember that T-Hawk also had a similar pose right down to the fingers and he was the second grappler character ever introduced in Street Fighter. This is the language of fighting games.
Potemkin& #39;s old pose looked cool, but made him look like a slugger with the prominent balled fist. His new pose, palms open, squarely facing his opponent does a better job of denoting that he& #39;s a grappler character.
The stiffness of the pose also reflects his growth as a character (no really!). He& #39;s more controlled now, less frantic than when he was a slave in earlier games. Potemkin also actually has insane hulk strength and has to keep it in check. Hence him being a bit TOO stiff & robotic
All of this is why I love the highly refined aesthetics of good fighting games. The best ones convey SO MUCH through design, posture and movement. It& #39;s very high level, wordless storytelling! https://twitter.com/Richmond_Lee/status/807638824155127809?s=19">https://twitter.com/Richmond_...