Im gonna make a legitimate attempt at replaying mario odyssey for the first time in a year and a half. If i get tired of it im gonna keep going.
Im still pissed that i cant just turn off cutscenes in this game
Why are the broodals just koopalings
Like odyssey is so different in boss variety conparwd to other games but all the bosses feel like theyre from 3d world like theyre so minimalistic and boring
The lake kingdom is actually terrible but its got the better aesthetic of the 2 water levels
I dont like that playing this game any % isnt fun yet 100% also isnt fun.
When i do any % pacing is better but it feels incomplete but when i try to do 100% it feels insanely padded out
Im at wooded kingdom now meaning i get to hang out with my fav music in the game :)
Steam gardens is still so nice aesthetically
The outfits make this game more fun tbh
I still dont get it these boss ideas are so inventive but theres no variety in them
Steam gardens is done. Captures replacing powerups was such a good idea but replaying the game w them is so uninteresting seeing that theres no variety in theri movesets and theyre usually 1 button moves
Okay the first bowser fight is reminding me that even the fucking final boss isnt even cool. Mario galaxy 2's final boss was a repeat but it atleast felt more involved and had a pretty cool final part. The bowser fights in odyssey are so easy in comparison.
Also lost kingdom feels so one note. Its just... a plastic island???? Good music but like its just a moon hunt and nothing else
Lost kingdom highlights the fact that theres too much stuff in this game. This is the 3rd "collect all the moon pieces moon" ive done but it feels so unimportant in comparuson to something like silver stars in galaxy.
The best analogy i can come up with is that odyssey level feel less like an actual 3d mario level and more like a more open Treasure Tracker diorama. I love treasure tracker but i like that game bc it has clear objectives. Odyssey has way too many objectives going on at once.
Odyssey, by design in an effort to make it more content heavy, feels overwhelming to play. And not in a good way. Its like "heres 100 things you can do and you can do them in any order but you HAVE to do them" as an indecisive person this just gives me intense anxiety
And i get that i dont HAVE to do them but 80% of the moons that are required to progress in the story are normal moons and the rest are story moons/multimoons.
And id have no issues w this if moons were satisfying to collect. Theyre not. The fact that they constitute ALL of the games collectibles is a huge problem. When they can be contextualized as an important collectible that progresses the story but can also be acquired through-
-doing something like groundpounding a rabdom spots that vibrates, they lose all importance. The malleability of moons being able to be a prize for ANY objective makes them lose any and all value no matter the situation im collecting them in.
Andddd here we are... the opening to new donk city. This is one of my fav parts of the game, but it also highlights why despite NDC being the best open ended stage in the game, its nowhere close tp my favorite stage. Ill talk ab that later when i get to it.
Outside of the opening, the power plant and finding the musicians is just boring. Idk what to say about it. I dont have fun with this section.
Also this isnt something i hear people talk ab much but i really think the 2d mario sections should have been included more. Theres some seriously cool ideas in the way they make platforming sections for them and i kinda wish there was a whole game for it featuring other 2d games
Like out of all of odyssey's cool stuff, my favorite parts are the 2d mario sections and something late game that im not gonna talk ab till i get to it
Im done with metro. That was a high point but now im gonna rag on the game hard again.
Im gonna take a quick break and while i am tell me which kingdom to do first
Its a tie LETS DO THIS AGAIN
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