My Oculus Quest arrived today. Three things that stick out to me:
1. The off-gasing smell from manufacturing is significant (I don't remember Rift being this bad).
2. Inside-out tracking is really cool.
3. The headset is ever so slightly on the heavy side for optimal comfort.
1. The off-gasing smell from manufacturing is significant (I don't remember Rift being this bad).
2. Inside-out tracking is really cool.
3. The headset is ever so slightly on the heavy side for optimal comfort.
I wish it had more processing oomph. Some of the ports have a bit of stutter. This is coming from an i7-7820X/980ti setup, though, so it isn't really a fair comparison.
The new Touch controllers definitely have cost-cutting compared to the originals. They feel much less substantial in comparison.
The joysticks are edging towards "cheap" and there are sharp edges on the body plastic. The new sueded neoprene straps are a downgrade, too.
The joysticks are edging towards "cheap" and there are sharp edges on the body plastic. The new sueded neoprene straps are a downgrade, too.
Setup is unbelievably less frustrating than dealing with obscure USB issues with the Rift, though. This really is a plug-n-play experience (or unplug-n-play).
Oculus TV needs more partners. Slipping on the headset and streaming a show on Netflix/Hulu/Amazon would be a great use case.
There is actually a Netflix application, but configurability is poor. The choice to place the viewer on a VR couch is also obnoxious if you end up moving outside the play area center, as you end up in or behind the couch.
I would really love to see a Quest port of @FoctopusGames Cloudrift. It's an ideal platform for relaxing games. https://store.steampowered.com/app/403270/Cloudrift/
The differences are subtle, but Quest works great with my glasses whereas with the Rift it's just never comfortable.
Casual seated experiences are one area where there's basically nothing available on the Quest right now. Netflix, OculusTV, and YouTube VR are the only options. I'd love to have some simple games like Cloudrift to fill that gap.
Because Quest is put-on-and-play, the utility of simple games you can hop in and out of easily in pretty much any play space is much higher than on a PC VR platform.
I cannot overstate how much the Oculus case for the Quest reeks of horrible plastics manufacturing. It's been sitting for 3 days and hasn't noticeably improved.
Strong, distinctive smells + motion sickness is a great recipe for training scent-induced nausea.
I did not realize how much the bullshit of dealing with PC VR (USB issues, games failing to start, crashing, or having obnoxious mixed UIs, etc.) prevented me from using the Rift as much as I wanted. Quest makes it so damn easy.