I have found the discussion around Google& #39;s Stadia fascinating in that *videogames as a subscription service* & questions of owning physical media and personal hardware power have already been trod by print journalism and the music industry, but videogames are so much newer.
I& #39;m personally interested in the idea of harnessing massive computing power that doesn& #39;t have to be contained in a sleek plastic box in a living room equally as much as I am disinterested in console vs PC discussions.
I do find the affection for physicality & "archival" resembles my thoughts on vinyl as a recording artist, but streaming a massive catalog I don& #39;t have to have personally acquired has benefitted music as a whole so much that I want the same for videogames.
Ofc, I feel I& #39;m an atypical gamer in that I& #39;m obsessed with environments, world building, narrative through interaction, mechanics rather than I am in framerates, deluxe box editions, or how high a score can be wracked up.
Steam & Nindies (+ Unreal, Unity) demonstrate how many people are able to participate in creating games; the more the merrier.
We still haven& #39;t tapped all the potential of the medium of videogames; if this means more accessibility for more people to make & play the better.
We still haven& #39;t tapped all the potential of the medium of videogames; if this means more accessibility for more people to make & play the better.
The downside of Stadia is the same as MySpace or G+ losing media; some of the games created on the Stadia platform are going to be ephemeral and likely to disappear, leaving just the experience & whatever was screencapped.
So a year later, I bought in to find out what happens with Stadia...and I have a lot of free time on my hands. https://twitter.com/JPHX/status/1244098571688968194">https://twitter.com/JPHX/stat...
To update: Stadia works. For me, at least.
As mentioned in above tweet, might be that I have an amazing ISP and an amazing router, but I& #39;ve only had two times that a session was unplayable, and tbf, it warned me.
As mentioned in above tweet, might be that I have an amazing ISP and an amazing router, but I& #39;ve only had two times that a session was unplayable, and tbf, it warned me.
I did buy in physically, now possessing a 4K Ultra Chromecast plugged into an old HDMI, but again, it works.
I got 3 "claims"; I chose Glyt, Destiny 2, & Spittlings, & I bought Doom Eternal, because will it play Doom, and also no one has spoiled the plot for me yet.
I got 3 "claims"; I chose Glyt, Destiny 2, & Spittlings, & I bought Doom Eternal, because will it play Doom, and also no one has spoiled the plot for me yet.
I& #39;m not a graphics guru so I can& #39;t do an A/B with my fully stocked custom LED coated gaming computer, but I can say that it looks like it is running as full spec as it can to my uninformed eyes, which have been staring at demons I& #39;ve been squishing and their ghastly domiciles.
Because I got a new stand for my phone, I tested the mobile version tonight, which requires plugging in the controller to the phone with the app (oddly not coming with a USB C to USB C cable in the kit).
And it *worked*.
Stadia playing Doom worked *great* on my Pixel 3a.
And it *worked*.
Stadia playing Doom worked *great* on my Pixel 3a.
It worked so well in fact that I dusted off this thread, because although obviously there& #39;s a trade off in scale, there was no trade off in quality or playability using Stadia with my budget Pixel.
Which frankly was as fun as playing a Gameboy, once the phone was in a stand.
Which frankly was as fun as playing a Gameboy, once the phone was in a stand.