1 like = 1 setting/pitch for a 20th century-set RPG
ooh, i know, i'll do one for each year
DUNHUANG 1900: In the chaos of Boxer Rebellion-gripped China, you are the team of archaeologists, mercenaries and Taoist monks aiding abbot Wang Yuanlu in his search for the Dunhuang manuscripts, documents of immense power that vanished from his abbey in the 11th century.
MCKINLEY 1901: As IF President McKinley was assassinated by a lone anarchist weirdo. No, he was assassinated by you, the players, hired by a shadowy figure (hint: it's Teddy Roosevelt). You have one day to do it (September 6th), at the Pan-American Exhibition in Buffalo.
A TRIP TO THE MOON 1902: Georges Méliès' silent film, arguably the first sci-fi film, premieres in September....but it was actually a documentary. And you were in it. Get to the moon, get enough footage, get back, don't die.
CONCLAVE 1903: The Pope is dead, you need another one. Can you - playing as cardinals - elect one better than the one we ended up with in reality?
LIBER AL VEL LEGIS 1904: In the space of three days in April, spirits dictate to Aleister Crowley the full text of The Book of the Law, foundational text of modern mysticism. Players are these spirits, fighting to keep true dread secrets out of the text...or to put them in.
BLOODY SUNDAY 1905: In the desperate, doomed Russian uprising of 1905, you are revolutionaries: communists, anarchists, poets, priests, fighting for liberty and your lives. But one of you is a police spy...
VOIGT 1906: On 16 October, German fraudster Wilhelm Voigt puts on a captain's uniform, stops the first five soldiers he sees, and commands them to help him "confiscate" a fortune from a nearby treasury: they, as good Prussians, obey. The GM is Voigt, the players are his troops.
IDO 1907: The Delegation for the Adoption of an International Auxiliary Language meets in Paris in June and, after fierce disputes, endorses a reformed version of Esperanto called Ido. Players must debate these reforms, each in a language they have invented.
NORTH 1908: Frederick Cook claims to have become the first man to reach the North Pole, on 22 April: the claim is immediately disputed, and discredited by later historians. Why did he lie? What did he /really/ find on the ice? Who is the shadow-figure in this photo he took there?
WADAI 1909: In June, Abéché, capital of the Wadai Empire, one of the last African states resisting colonial encroachment, falls to the French: but 'Asil Kolak, the last free Sultan, retreats to the former capital at Ouara. Help him fight and survive in the desert ruins...
NEON 1910: At the Paris Motor Show, inventor Georges Claude premieres decorative neon lighting. Players, working for Claude, must catch and defeat enough of the volatile, vicious light-sprites and thaumaturgically bind them to their enchanted tubes...
SIDNEY STREET 1911: You are the gang of notorious Latvian-Jewish thieves on the run in Whitechapel as the police net closes around you. How long can you outrun the law? Will you shoot the young Home Secretary, Winston Churchill, and mess up the rest of the century?
PILTDOWN 1912: Mysterious archaeologist Charles Dawson claims to have discovered the remains of "the missing link" in East Sussex. Is it true? Is he a hoaxer, or is he being hoaxed? Are there savage men from the dawn of time alive and well in the Home Counties? Investigate!
VIENNA 1913: Stalin, Trotsky and Hitler all spend the early part of the year in the city: the year before it all comes crashing down. Meanwhile Freud, Loos, Schiele and the rest are busily inventing modernity. You are time travelers with a dizzying array of options for mayhem.
SOMME 1914: You are a group of French, English and German friends looking for the ideal sunny spot on the idyllic River Somme in the early summer of 1914. The objective is to construct and roleplay the most retrospectively poignant picnic possible.
AMORC 1915: As Europe descends into the abyss, the Ancient Mystical Order Rosae Crucis, today the largest Rosicrucian organisation in the world, is proclaimed in the USA: play as agents of the order, smuggling mystical artefacts from the Old World to the New to save them.
***brief interruption to point out that the tweet has now reached 100 likes, so do please go on flattering me by liking it, but i'll be doing the century and then stopping***
***i am not making any promises here but once i've finished all 100 i MIGHT have a go at writing whichever one gets the most likes/engagement/support/whatever***
CABARET VOLTAIRE 1916: In Zurich on February 9th, poet Tristan Tzara declares the birth of Dadaism in the Cabaret Voltaire club: it closes four months later after a burst of wild creativity. You play artists on the scene, attempting finally to demolish all meaning with your work.
HALLSANDS 1917: On 26 January "high tides and exceptional winds" (yeah, right) breach the sea defences of the village of Hallsands, in Devon. You play the British agents fighting off the Deep One invasion that desperate, stormy night, sacrificing the village to save the country.
JULIAN 1918: The new Communist rulers of revolutionary Russia shift from the Gregorian to the Julian calendar: 31st January is followed by 14th February. The players, Cheka assassins armed with poorly understood reality-warping technology, must murder the intervening 13 days.
TRANS-SIBERIA 1919: The long, gradual fighting retreat of the relentless Czechoslovak Legion across Civil War-gripped Russia via gold-filled armoured train, so they can get back to Czechoslovakia via the Pacific. Presumably (hopefully?) this is a game already, but still.
RUR 1920: Karel Čapek's sci-fi play RUR, which coins the word "robot" & depicts a replicant uprising, is published. Čapek has built some unnervingly clever robots for the rehearsals: they're going to need stopping by a ragtag team of people in the Prague theatre scene (i.e. you).
AURORA 1921: In mid-May immense geomagnetic storms, caused by sunspots, bring Northern Lights to many parts of the globe and wreck telegraphic and electrical systems. But unless your players can board their sun-yacht and fend off the Solar Armada, it could get much worse...
TUTANKHAMUN 1922: On November 26th, Howard Carter opens the tomb of the boy Pharaoh Tutankhamun. The faint rumours of a "curse" that reach the public are only a shadow of the labyrinth of horrors that the archaeologists then find themselves plunged into.
LENIN 1923: After suffering an incapacitating stroke in March, senior Bolsheviks (the players) gather round Lenin, angling for power as he struggles to recover, before dying in 1924. Meanwhile rumours circulate that his wife possesses his political testament...
RAY 1924: "Inventor" Harry Grindell Matthews spends most of 1924 trying to sell his "death ray" invention to the governments of the UK, France and the US, using a film showing it "in action". It actually does work, and could destroy the world: you must frame him as a fraudster.
REILLY 1925: Sidney Reilly, the "Ace of Spies", is finally captured by the Bolsheviks in September 1925 and interrogated for two months before execution. Each player's character is one of the many identities Reilly maintained, all trying to act together to outwit his captors.
MAMMOTH 1926: In July, Congress declares the Mammoth Cave in Kentucky, the world's longest cave system, to be a National Park. Why not until July 1926? Because the players hadn't finished battling the ancient, death-worshipping lizardman civilization in there until July 1926.
SHANGHAI 1927: Try to gain wealth and power - or just stay alive - in the year in which the world's most exciting city proclaims grand rebuilding plans, while a Communist cell seizes power and is then bloodily deposed, Chinese cinema blossoms, and gangster and bankers grow fat...
SHAOLIN 1928: In March, warlord Shi Yousan sets fire to the Shaolin temple, destroying 90% of its buildings and untold numbers of irreplaceable relics and manuscripts. Playing as monks and scholars, how many can you secretly smuggle out under the noses of the marauders?
LATERAN 1929: Mussolini's Italy and the Papacy sign a treaty to make the Vatican a separate state: but only after months of political and metaphysical wrangling in the catacombs between undying Cardinal-Liches and Fascist demon princes. All brokered by you.
PAPYRUS 1930: Soviet Egyptologists Boris Turayev & Vasily Struve publish the first translation & solution of the Moscow Mathematical Papyrus, which dates from c1800BC. Several of the more "sensitive" results must be experimentally tested by NKVD sorcerer-algebraists (i.e. you).
BRIGHT 1931: On 21 November, dancer Maud Allan and collector Arthur Jeffress hold a Red & White party at Holford House: the party, where all the food & costumes are red and white, is the last great act of the Bright Young Things. Objective: have the best costume and the most fun.
SAHABAH 1932: In April, King Faisal of Iraq dreams that the tombs of two Companions of the Prophet, Hudhayfah ibn al-Yaman & Jabir ibn Abd Allah, have flooded. He is right. He sends you, his wisest aides, to pacify their souls & move their incorruptible bodies to another mosque.
CODNAPPING 1933: On April 26, Harvard students steal the "Sacred Cod" that hangs in the Massachusetts statehouse, symbolising the state's maritime wealth. It is returned 3 days later. Two games in one: first play as the heisting students, then as the furious investigators.
PENROSE 1934: Aged 18, Swedish graphic artist Oscar Reutersvärd conceptualises the Penrose Triangle, a mathematically impossible object. You play the terrified Swedish authorities trying to seal the resultant gap in reality and the metahorrors that pour out of it.
ROERICH 1935: On April 15, the Roerich Pact, instigated by Russian mystic Nicholas Roerich, is signed: it enshrines for the first time the protection of cultural monuments during war. Your players are the cultural protection commandos established in the pact's Secret Appendix.
VILLAIN 1936: Raoul Villain, who murdered the French socialist hero Jean Jaurès in 1914, was acquitted, and then fled to Ibiza: he was himself killed there in September 1936 under mysterious circumstances by a team of anarchist assassins. Yup, you guessed who you're playing.
FOXFIRE 1937: On 9 July fire tears through the Fox Film archive, destroying thousands of flammable silver nitrate film prints and wiping out whole careers from the Silent Era. Who set the fire, and what dread secret, committed to film, were they trying to destroy? Investigate!
QUABBIN 1938: Four towns in Massachusetts -Dana, Enfield, Greenwich & Prescott- are abolished and evacuated to allow the newly created Quabbin Reservoir to flood the valley where they are located. What happened here that needs covering up so badly? It's classic Lovecraft country.
EARHART 1939: In January, Amelia Earhart is declared dead, having vanished over a year ago. You, the players - aviators, sailors, investigators and adventurers - will not give up so easily. The Pacific has a thousand islands and a million secrets...
TULKU 1940: On February 22nd, after years of visions, searches through the high valleys of Tibet, and a journey through the warlord-era Himalayas to Lhasa, the child who is the reincarnated Dalai Lama is proclaimed. You play the monks finding him and getting him back to Lhasa.
PENTAGON 1941: With war inevitable, construction on the Pentagon begins. Its shape is the giveaway: it is the pentagram-nexus of a web of arcane defensive monuments for the USA (Mt Rushmore, completed on Halloween this year, is another). You play Roosevelt's sorcerer-architects.
PETRIE 1942: Flinders Petrie, the great Egyptologist, dies in Jerusalem: he is buried there but, in his will, donates his head to the Royal College of Surgeons in London. It has to be got back, through the chaos of the war, because it Knows Things (and can still talk about them).
PARICUTIN 1943: On February 20, Mexican farmer Dionisio Pulido's cornfield begins to smoke and erupt: by December the resultant volcano is 400 metres high and growing. Your party of geologists must confront the entity within it, even if it means venturing into the fire itself...
COLOSSUS 1944: The gears and valves of the code-breaking engine and trail-blazing computer Colossus begin to operate, under the care of the Women's Royal Naval Service. It helps win the war: but the shadow war its operators fight against its own megalomaniac mind remains secret.
TRINITY 1945: The lead-up to the first successful atomic bomb test is a labyrinth - moral, scientific, military, bureaucratic, existential - to let your players lose in. Its Minotaur quotes the Bhagavad Gita.
KINDERDORF 1946: The Kinderdorf Pestalozzi opens in Switzerland: an orphanage-village run on progressive lines for the rehabilitation of war orphans from all over Europe. You play young orphans in this strange community, trying to get by...or to gain power over your peers.
QUMRAN 1947: In late 46 and early 47, caches of manuscripts that come to be known as the Dead Sea Scrolls are discovered by shepherds in the caves of Qumran, and begin to be available to collectors: queue a goldrush for lost Biblical secrets in the endless network of caves.
HUAC 1948: The House Un-American Activities Committee, featuring a young Richard Nixon, begins its efforts to uproot a (largely imaginary) Communist conspiracy within the USA. But while reluctantly investigating, your players stumble upon a far darker Washington conspiracy...
ALIGNMENT 1949: On February 1st, Belgian astronomer Jean Meeus shows, the planets align within the same 90° arc. This will not occur again until 2492: all manner of occult groups are racing to make use of this opportunity.
***i appear to have somehow got halfway through this project, so, a couple of observations: firstly, if anyone else is tempted to try and turn one of these into an actual game, please do, and please tell me about it!***
***secondly as one or two people have justifiably pointed out, there aren't many women in these ideas. i feel bad about that and will try and find more***
***but inclusion of this kind is one of the reasons why i'm trying to write irregular organisations, etc (and not e.g. the conventional military) that would in theory allow for greater scope in character creation***
***also, if you're enjoying these, i do urge you to read up on them, i am making surprisingly little of this stuff up***
***also also it's driving me berserk that the only one of these /not/ really rooted in a specific historical event (1914) is the most liked, fml***
SCONE 1950: On Christmas Day, four students at the University of Glasgow (you lot) heist the Stone of Scone from beneath the Coronation Chair in Westminster Abbey and secretly drive it back to Scotland in an act of Scottish nationalism. See if you can pull it off...
HUEMUL 1951: In February, renegade Austrian physicist Ronald Richter announces that his work for the Argentine government on nuclear fusion has been a success. Is he for real? Infiltrate the project, learn its secrets, and shut it down before it tears open the planet.
UNIVERSE 1952: In June Finnish charity worker Armi Kuusela becomes Earth's first Miss Universe. The "pageant" is a smokescreen for other forms of testing, and the winner is immediately drafted into a Pan-Universe Space Defence Force. (You can play winners from other planets too.)
CORONATION 1953: The coronation of Elizabeth II is possibly the 20th century's most complex piece of silly logistics. Bishops, poshos, foreign leaders, newfangled TV cameras, bizarre pieces of medieval razzmatazz: your crack team of palace officials will have to organise it all.
KENGIR 1954: On May 16th, inmates of the Kengir gulag overthrow the guards and keep their hold on the camp for six weeks of celebrations, political debates, prisoner marriages and more. You know it cannot last: but you can build a temporary utopia from the bleakest of materials.
EINSTEIN 1955: On 18th April, Einstein dies. Pathologist Thomas Stoltz Harvey, while performing the autopsy, removes and preserves the great man's brain (without anyone's permission). The race is on to secure the brain and its secrets...
CRISIS 1956: The Soviets bloodily crush the Hungarian revolution while Britain, France and Israel confect the Suez crisis. Burgess and Maclean, missing for five years, reemerge in Moscow as turncoats. You are spies and adventurers, plying your trade in the Cold War's labyrinth.
DEWLINE 1957: The Distant Early Warning Line, a string of 63 radar stations in far northern Canada and Alaska, begins operation, ostensibly to detect Soviet air attacks. The tiny crews at each base are also there to watch the unstable dimensional gate at the Pole, however...
CLARECHANNEL 1958: On February 17th, the Pope proclaims Saint Clare the patron saint of television. Play as members of her order - the Poor Clares - fighting their way through the surreal, buzzing cathode-tube wasteland inside all TVs, unmasking and exiling heretical content.
DYATLOV 1959: Nine Russian hikers disappear on a trek on Kholat Syakhl -"Dead Mountain"- in the Urals in February. Their bodies and gear are found weeks later in baffling circumstances. You are the spirits of the mountain: try to create the most unfathomable crime scene possible.
SPUTNIK 1960: Soviet space dogs Belka and Strelka, along with a grey rabbit, 42 mice, two rats, and some flies, spend a day in space on board Korabl-Sputnik 2 before returning to earth safely. Play as the dogs (and other animals for further players) piloting your way home.
SL-1 1961: The US Army's experimental nuclear reactor in rural Idaho, SL-1, goes critical during an accident on January 3rd, killing three personnel: they are buried in lead-lined coffins sunk in concrete and a clean-up operation begins. But what if the coffins...were empty?
CENTRALIA 1962: On May 27, a fire starts in the coal mine beneath Centralia, Pennsylvania. It is still burning today, and the town above is abandoned. You are the miners' ghosts, fighting an endless unseen struggle to slow the spread of a fire that threatens to consume the earth.
DALLAS 1963: On 22nd November, JFK is shot in Dallas. You work for the people who did it, and you know why it had to be done: now it's up to you, undercover as government officials, journalists, mafiosi and more, to spread so many conspiracy theories that the truth never emerges.
UNISPHERE 1964: The 1964 World's Fair opens in New York, marking a high point for Space Age design. Children who get lost & stuck in the park overnight find it transformed by pulp magic into a galaxy of space stations and rogue planets, with themselves as daring star-pilots...
MARINER 1965: Mariner 4 returns the first close-up images of another planet as it passes Mars. This "official" one, of course, is just a studio fake. Play rogue NASA scientists, conspiracists and journalists trying to smuggle out the real images of vast, blank-faced structures.
BEATLES 1966: John Lennon generates massive controversy by saying that the Beatles are "more popular than Jesus". Play as the Fab Four, trying to complete their US tour while using their musical powers fighting off attacks and assassination plots from church-sanctioned assassins.
MILTON KEYNES 1967: The British government announces plans for a new city, Milton Keynes, in a part of Buckinghamshire rich in Neolithic sites. The layout of the new city is geomantically resonant: play as planner-druids attempting to bring an ancient working to fruition with it.
AQUARIUS 1968: Paris, Prague, Chicago, Mexico City, everywhere: the world seems to teeter on the brink of transformation. Ride the waves of protest, conflict and possibility. Play whoever you like, be whoever you like, fight to make a new world.
APOLLO 1969: The moon landing happened, but none of the footage was usable. The people who saw it were never quite right again. And as for the guys who actually /went there/...well. Organise the cover-up while also wrestling to control the outbreak of Lunar Fever within NASA.
DOMINO 1970: Vietnam, Laos and Cambodia are a nightmarish, intractable labyrinth of secret wars and special operations. Agents from all sides are combing the jungle highlands for the fabled Plateau of Leng, where forgotten temples are re-awakened by the chaos and slaughter...
ASWAN 1971: In Egypt, the Aswan High Dam opens after construction work that involved moving numerous Ancient Egyptian sites to avoid flooding them. Of the work done by Egyptian and Soviet archaeologists to defeat the guardian spirits and mummies of these sites, little is known...
LEAP 1972: 1972 has 2 leap seconds added to it to account for irregularities in the Earth's rotation. That's the official story: in "reality" a quantum incursion from a parallel universe is fought off by Time Agents (you): but the irregularity cannot be fully eliminated.
STOCKHOLM 1973: After a five-day siege in a bank in Stockholm, four hostages amaze the world with their sympathy for their apparently psychotic captor: the term "Stockholm Syndrome" is coined. You are the hostages, the GM is the hostage-taker, it's all a bit meta.
TERRACOTTA 1974: The mausoleum of the Emperor Qin Shi Huang, with its vast statuary army, is uncovered in China. As local archaeologists, you must fight off both the state-sponsored vandals of the ongoing Cultural Revolution...and the deathless warriors of the army itself.
FRACTAL 1975: Benoit Mandelbrot coins the term "fractal" to describe mathematical forms of infinite, descending repetition, badly breaking space-time in the process. Put on your quantum suits and help him escape from the endlessly iterating sub-planes of fractal "reality".
PUNK 1976: On 4th June, the Sex Pistols play a gig to a tiny audience in Manchester. Subsequently, many influential musicians claim to have been there. You are time-travelers with reality-warping tech, tasked with making sure everyone somehow gets to the gig and into the room.
IPATIEV 1977: The Politburo orders the demolition of the Ipatiev House in Yekaterinburg, where the Romanovs were killed in 1918, apparently to prevent it become a place of veneration. In reality, the restive Romanov ghosts must be defeated by a crack team of Soviet exorcists...
SERIAL 1978: John Wayne Gacy, Ted Bundy and Richard Chase are captured, and the Hillside Strangler attacks for the last time. You are the ultra-secret FBI team cracking these cases, and you suspect that the plague of serial killers has a coordinating intelligence behind it....
CONFIDENCE 1979: The UK's embattled Labour government faces a vote of no confidence in the PM, Jim Callaghan, on the night of 28th March. Numerous dramas play out over the incredibly close vote: you, in the Labour Whips' office, must try and keep the government holding on.
AIN DARA 1980: Metre-long footprints are discovered during excavations at the poorly understood temple of Ain Dara in Syria, upon which Solomon's Temple may have been based. Archaeologists, governments and prophets race to make contact with the entity imprisoned there.
POLYBIUS 1981: A mysterious game called Polybius appears in arcades in Portland, Oregon: many who play it suffer bizarre psychological trauma, while others disappear, possibly into the arms of the FBI. You, the local arcade kids, must go on the run when they come for you...
KINDRED 1982: Philip K (Kindred) Dick dies on February 17th, ostensibly of a stroke: but as your firm of jaded PIs soon find out, it may have been something murkier. Journey into the paranoid subcultures of 80s LA - and into the dreamscapes of Dick's own mind...
VOSTOK 1983: On 21 July 1983, halfway through four months of winter darkness, Vostok Research Station in Antarctica is at −89.2°C, the lowest temperature ever recorded on earth. What brought such cold to the station and its half dozen scientists that night remains classified...
GHOSTBUSTERS 1984: Ivan Reitman's Ghostbusters is released in June and becomes a huge success. The set is plagued by apparent hauntings: playing as production personnel, you must retrofit the props to make them actually work on actual ghosts and...bust them.
SPY 1985: Gorbachev rises to power and meets Reagan as the Cold War begins to thaw: but US media call 1985 "the Year of the Spy" as eight different double agent scandals are revealed. In your dead-end CIA department, you and your analyst colleagues wonder if there's a pattern...
M25 1986: On October 29th, Margaret Thatcher opens the last section of the M25, London's orbital motorway. The M25 is profoundly Satanic: its shape is a vast infernal rune. You, a gang of brave traffic administrators, must fend off its baleful influence on thousands of Londoners.
HEADROOM 1987: On November 22, an unidentified person dressed as fictional robot Max Headroom hacked into broadcast TV channels in Chicago for over a minute, delivering a bizarre set of messages. You, as technicians, must find him: is he a threat? A warning? A new televisual god?
BURAN 1988: In November, Buran, the Soviet answer to the Space Shuttle, makes its only flight before the USSR's collapse shuts the program down. But you, as loyal Soviet cosmonauts, hatch a plan: flee this planet in Buran and refound socialism among the stars...
REVOLUTION 1989: The time has come: the time is yours. Governments totter and a better world seems possible, if you go out and fight for it. A game of street-level resistance and organisation, with planet-level possible consequences.
SUNDEVIL 1990: Operation Sundevil is the first major crackdown on hackers in the USA, hitting fifteen different cities in May. As hackers who escape the initial raid, you must go on the run - online and off. What have you found that the FBI wants so badly to keep hidden?
VAN GOGH 1991: On April 14th, four thieves steal 20 paintings, worth over $500 million, from the Van Gogh Museum in Amsterdam. They are recovered in the back of a car later the same day...but surely your players can do better than that?
SPACE 1992: The UN declare this year "International Space Year": They Might Be Giants are named "Musical Ambassadors" for the year by NASA. Their 1992 album Apollo 18 is, in fact, a document of their ultra-secret rogue mission aboard the "cancelled" Apollo 18. You play the band.
BIOSPHERE 1993: The Biosphere Project, in which a group of scientists try to sustain themselves in a sealed separate environment in Arizona, collapses into acrimony in its 2nd year. Is it a hallucination from the falling oxygen levels, or is...something else...in there with them?
CHAUVET 1994: In December, French cavers discover the Chauvet Cave with its 30,000-year-old paintings. The site is sealed off from visitors, to "protect the paintings". Within, art historians, cavers and hunters battle the spirits of ancient beasts, night after night.
CYBERPUNK 1995: A proliferation of games, films and books in this year brings a high tide of cyberpunk and hacker culture. For your players, reality and the neon-dark paranoid fantasia of the future become harder and harder to distinguish...
DOLLY 1996: Dolly the sheep, the first cloned mammal, is born on July 5th. The world was never told that there were, in fact, several clones, nor that the process had made them hyper-intelligent. Can the clone-sisters break out of their lab imprisonment and make it to freedom?
GATE 1997: In March, members of the millennarian UFO cult Heaven's Gate commit mass suicide in San Diego to ascend to a higher existence. They have been manipulated by a very real, but malevolent, alien presence. Investigate the bizarre group, track down the alien, and defeat it.
SEAHENGE 1998: A prehistoric timber circle on the Norfolk coastline is discovered and excavated - and, later in the year, moved to preserve it. To do so, the archaeologists must fight off the sea, furious neo-pagan communities...and the powers of the henge itself.
MILLENNIUM 1999: All time converges here. All conspiracies are true, all fates are possible, all apocalypses are imminent. As a thousand secret histories reach their zenith, can you make it through the year's labyrinth and survive into...the noughties?
BOOM
this was fun! i hope there was sufficient variety. as mentioned above, i might have a go at writing one or another that people like/engage with most - and i'd love to hear if other people have a go at any of them
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