So, despite the Game Boy Tower in Pokemon Stadium literally being an emulation of Super Game Boy, the emulation seems to add the N64's trademark bilinear 2x horizontal scale, used in 3D games as a form of "anti-aliasing."
So as far as OSSC conversion goes, it's in a weird spot that none of my preset profiles will work on. My 2 N64 profiles? Don't work because GB Tower uses a non-standard resolution. My SNES optimized profile? Doesn't work because of the N64's "anti-aliasing."
Additionally, there is absolutely no information on the internet as to a compatible OSSC profile for Game Boy Tower, AA or not, nor have my efforts to fiddle around with OSSC settings for the past 2 hours produced any results.
It's times like these I wish I splurged for the N64 Ultra HDMI instead, Because getting OSSC settings to convert the N64's analog output back to digital is a pain in the ass. With HDMI, it's plug and play as far as resolution goes.
So I don't know what I'm going to do exactly. I'll probably at least mention the GB Tower in the ROR, but recording it seems out of the question until I can figure out how to match the analog sampling settings to the og resolution.
So if you have a copy of Pokemon Stadium, a GB Transfer Pak, a Gen 1 game, an Ultra HDMI modded console, and a capture card, I would really appreciate it if you could send me a non-VI de-blur screenshot to confirm whether the game uses blur + the horizontal resolution.