I think the idea that you can& #39;t be a great game designer unless you know how to code is a myth that we need to stop perpetuating. By saying these things you are ultimately gatekeeping the industry, whether consciously or not. Let me explain.
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You don& #39;t need to know how to code to make a game on your own anymore. There are tools out there which allow you to make games really quickly without having to type a single line of code. [...]
Design and programming are actually very different skill sets which we often conflate. A programmer can get a computer to do whatever they want. A game designer figures out why and what we should even get the computer to do. [...]
As a game designer you need to prototype and iterate fast to test designs and honestly, when you have to fiddle with bugs and errors in Unity, that is time away from your design. [...]
By telling aspiring game designers that you need to learn to code to be great, you& #39;re actually scaring people from non-tech backgrounds from even entering the game development scene. [...]
Talented traditional designers, historians, architects, writers, fashion designers, artists, who might have a lot to contribute to the games industry through their perspective from outside the field. [...]
I should mention here that this especially gatekeeps women. I& #39;ve received emails from women expressing their doubts about going to some of my game jams because they didn& #39;t know how to code. [...]
They didn& #39;t know how to fit in in the game development process because we& #39;ve been giving them the impression you need to know how to code to enter. It& #39;s quite honestly heartbreaking. [...]
I& #39;m not saying you shouldn& #39;t learn how to code. If you want to then yes, go learn more about your craft, keep being curious, you& #39;ll be a richer, rounder person for it. But we need to drop the act that you& #39;ll somehow never be a great game designer without coding skills. [...]
So to finish here are some game making tools that require no coding skills whatsoever, in order of difficulty. Next time someone tells you they want to be a game designer, point them to these and tell them to get started making little games: