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WHITE WALKER
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         ―Game
White Walker is a game where each players deceives the others while trying to hunt down the white walker and kill it before the whole Westeros doesn't have any citizens.

Can you survive the night?
― The Objective

The objective is best described for all players in one word: Survive !
The citizens desperately want to kill the white walker so that they can live for another day. The white walker, in turn, wants to kill all the citizens so that it can survive the game.
―The Characters

1. The Moderator
The Moderator is the one who reads the votes and makes the announcements of what's going on, to protect the identities of the player. They tally the votes, they announce the victims, and they make sure the game is played according to the rules. ―
―This is the easiest role in terms of strategy, as the moderator can't really win or lose, but it's the hardest as far as responsibility goes.

It takes a lot of effort to hold one's tongue when everyone else is arguing away at each others.
2. The Citizens
Citizens are everyone in the village and food for the white walker. Individually, the weakest character in the game, but collectively you can kill the white walker and win the game! Deduce who the white walker is and convince the others to kill them.
3. The white walkers
The antagonist. It comes around at night and eats its victims alive. Can you catch it before it eats you?
As the white walker, you have the most power in the game. Every night, you get to pick a citizen to kill and remove from the game. Naturally, the ―
citizens want to kill you and protect their own lives, the selfish bastards. Your only hope is to deflect their suspicions onto others in the game, tricking them into believing you are one of them.
4. The Red Priestess
The Westeros's Psychic. This person can read whether a person is a white walker or not. but can they convince the others?
As the seer, you get to peek behind the veils of people's lies to see the truth. This power makes you valuable to the Citizens, because ―
you know the absolute truth. However, this makes you the most dangerous player for the white walker.
―Setting Up the Game

First, moderator picks a role at random. For games of six or less, one white walker is ideal. For games of 7 or more, two white walkers are ideal. If the number of players exceeds 15, add a third white walker, and add a fourth white walker past 23.
→The Nighttime
During the night, a white walker will choose a citizen and eat them while they sleep, and the Red Priestess will select someone to read to see if they are the White walker.

→The Daytime
During the day, the Citizens are able to profess their innocence, cast ―
doubt on others's testimony, or accuse one another. At the end of the day, there will be a vote on who the citizen thinks the White walker is, and the unlucky fellow will be lynched. If the person who is lynched is the white walker, the game will ―
―end and the rest of the Citizens will live. However, if the person lynched is innocent, the game continues, and the White Walker will find a new victim that night.
―Winning the Game

Citizens win: They lynch the White Walker and everyone left alive wins

White Walker win: The White Walkers are not figured out before their numbers are equal to the citizens left, and they get to eat everyone.
―Alternate Roles
*Maester - The Maester is able to save any player (including himself) from being killed at Night.
*Knight - The Knight can use his shield to survive 1 Night attack per game.
*Princess - The Princess uses her charm to survive 1 Kill vote during the day.

(Others ―
alternative roles can be added in the future)

END
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