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All Dead Generations
DistemperedGus
So the final set of four mechanics and design principles that encourage player moral decision making, and reduce moral essentialism in your D&D game is “Faction Intrigue”. 1/ Morale, Reaction
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Having talked about Alignment and Reaction Rolls, I think I can manage another thread on classic mechanics that help mitigate some of the concerns around moral essentialism (and the corresponding
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This is the cover for Doriath - a 1985 C-64 game that I played an unspeakable number of hours of in the summer of 1987. It's not a good game,
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Yesterday I tweeted this thread about streamling the XP = GP system of classic dungeoncrawling games.In thinking about it I realized I might need to place some more groundwork about
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I've been thinking about treasure and character advancement in classic games. Wondering how I want to handle it in the future, and if the techniques I use can be made
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Yesterday @Genesisoflegend started this thread about some of questions about some of the ideas we've been been bouncing back and forth in relation to playstyle/mechanical/community and other differences between classic
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So an interesting thing in the "D&D Orcs are racist" --which is correct -- is it's relation to the Satanic Panic of the 80's and through that White US
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