Toggle navigation
TWText.com
TWText.com
faq
Contact US
Follow US
All Dead Generations
DistemperedGus
So the final set of four mechanics and design principles that encourage player moral decision making, and reduce moral essentialism in your D&D game is “Faction Intrigue”. 1/ Morale, Reaction
Read more
Having talked about Alignment and Reaction Rolls, I think I can manage another thread on classic mechanics that help mitigate some of the concerns around moral essentialism (and the corresponding
Read more
This is the cover for Doriath - a 1985 C-64 game that I played an unspeakable number of hours of in the summer of 1987. It's not a good game,
Read more
Yesterday I tweeted this thread about streamling the XP = GP system of classic dungeoncrawling games.In thinking about it I realized I might need to place some more groundwork about
Read more
I've been thinking about treasure and character advancement in classic games. Wondering how I want to handle it in the future, and if the techniques I use can be made
Read more
Yesterday @Genesisoflegend started this thread about some of questions about some of the ideas we've been been bouncing back and forth in relation to playstyle/mechanical/community and other differences between classic
Read more
So an interesting thing in the "D&D Orcs are racist" --which is correct -- is it's relation to the Satanic Panic of the 80's and through that White US
Read more