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Andrew M. Webb
AndrewM_Webb
In 2012 I had a summer job working for @FurberSteve at @csmcr writing ray & path tracer demos for their SpiNNaker computer architecture (designed for spiking neural network simulations). At
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I'm having trouble concentrating on science animations right now, so instead here are some screenshots from my favourite document on the planet.These are taken from a 'work in progress' document
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