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Steve Streeting
stevestreeting
I’m a few months into a real project using #UE4, and where I put code (C++ or Blueprints) has evolved a fair bit. In short, I’m doing far more C++
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The answer is no. I could hack it in with the UE source build but I promised myself I wouldn't resort to that except in dire circumstances. Basically, proper support
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So now that I understand how to reliably make physics objects sync across the network in UE4, I'm trying to smooth out the jitters. I tried SmoothSync (https://www.unrealengine.com/marketplace/en-US/product/smooth-sync) but the
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