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Quinn Murphy
qh_murphy
So, I just did a small novel (40k words) game design project and in the process I designed a workflow and automation for myself. Folks have asked me if I'd
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OK, morning writing session done, before I get my work on, I wanna talk about...balance in TTRPGs. This is how I've experienced balance in play and
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OK, a thing has been bubbling in my head re TTRPG design lately:Narrative drive vs narrative opportunism.First: disclaimers!I get, uhm...really fatigued with "grand unified theories" in TTRPg design - diff
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So, let's get dramatic for a moment. ...uh, not *melo*dramatic.I wanna chat about dramatic fantasy.But first...recap! I have talked about action fantasy in
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A great day of grilling, now doing some late night story/game design work for my our steampunk apocalyptic (but hopeful) game...There are 3 magic modes we couldn't model well with
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So, hey.Yesterday I joked about RPGs and my wallet. I think a few folk got where I was going, but I was...disappointed in the response I got.Here is me being
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So, here is the thought stuck in my head. In software we are sold tools as solutions to our problems, but the truth is that problems are never ending.What good
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