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Sergey Mohov
krides
Let's talk about game quality. People throw nebulous terms like "good game" and "bad game" around a lot. From a game design standpoint, it means a particular thing, often quite
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As a designer, your job is to run a 24/7 simulation of the game in your head, play it in your imagination, find flaws and gaps in it, so, when
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Folks often assume that narrative ideas in games come from the narrative team, gameplay ideas come from game designers, and visual ideas come from artists. I'm here to tell you
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I've spent this weekend playing Breath of the Wild pretty much nonstop, and I have thoughts. I saw a tweet on this website earlier today, where the person was saying
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It's pretty clear and is common knowledge that no one reads design documents and you shouldn't expect people to. If you want people to understand something or give feedback on
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