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S. John Ross
SJohnRoss
Conflicting ideals. Trust affects them in gameplay. In low-trust we more often get Videogame Choices (select an ideal over others). In high-trust we more often get solutions where PCs _satisfy_
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It's not at all a coincidence that the games doing the most to support high-trust play in the 80s and 90s were horror RPGs and comedy RPGs, followed closely behind
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