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M.T. Black
MTBlack2567
Another way to increase the usability of your D&D adventure is to improve the information architecture of your encounters. #dnd #ttrpg Now, "information architecture" is a fairly new term with
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One key method to increase the usability of your D&D adventure is to strip out anything that doesn't help the DM at the table. Consider the following room description from
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More on making dungeons interesting...Some time ago, an Australian gaming blogger decided to run his party through the iconic D&D adventure, Keep on the Borderlands. This had been on his
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A friend recently asked "How do you make dungeon crawls work? My group always finds them so boring."I've been giving this some thought, and I reckon there has been a
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One difference between adventures and other RPG products is that the DM uses adventures in "real time" at the table, whereas other RPG products are usually consulted "offline." #dnd #ttrpg
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I released 25 products on the #dmsguild before I had my first top 10. A big part of the self-publishing game is simple endurance. For those curious, here is the
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