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Kevin Wilson
KevinWilson42
I know some folks are confused about why I'm so proud of a tiny little game like Gentle Rain when I've designed so many behemoths in the past, and let
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One of the things about being a professional creative is that you don't get feedback telling you that you didn't take enough risks on a creation. The time you spend
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So, for tonight's game design topic, let's see...ah, let's discuss designer intentionality. That is, the art of making your game designs do what you want them to do. This is...harder
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I generally talk a lot about making licensed games. That's what people typically know me for, and usually what I make the bulk of my income off of. But, during
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