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Jesse Heinig
JesseHeinig
I've written before a little about the anti-Asian sentiment that pervades a lot of cyberpunk media, but lately I've been digging into old sci-fi/sci-fantasy serials for No Particular Reason and
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It's 7:35 PM on a Wednesday (here) so I guess it's time for another game design thread!Time to talk about designing rules vs. designing for your game culture for RPGs.1/
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Why the Internet and Social Media is a Minefield for Game Devs: A Thread. 1/ Fans of @trekonlinegame may recall @VengeanceGOD's oft-repeated refrain of "we don't talk about upcoming content!"
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A successful DM's Guild designer recently tweeted love for the DMG over its low bar to entry. While it's true that you could just slap some words into a document
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As part of @trekonlinegame's Year of Klingon, we did a series of updates and polish to the Klingon tutorial and early gameplay experience. Time to look at a little bit
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Ok tabletop RPG game designers, remember, you can't make players read your book, and a lot of them will receive their knowledge of your game through interaction with other players
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[Not April Fool's]Recently someone was tweeting about the opinion that D&D shouldn't revisit its older settings, and that doing so would just crowd out new designs. I'm going to take
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