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I think the best way to make a fighting game deep is not just to have a bunch of options for your characters to do, but to make the value
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I hear people often say they dislike guessing or 50/50s in fighting games, but the reality is virtually every interaction in a fighting game was a guess itself, or the
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You are ultimately responsible for every interaction when you play a fighting game. If a move doesn't work the way you expect and it causes you to lose, the game
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