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#Procgen
sisi ⚡️ 姜思琪
six6jiang
i'm listening to ludonarrative talks and thinking about how deeply the expectation of "player agency" and valuing "less authored" game narrative is cultural. like, JRPGs tend to be very heavily
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Cat Manning (🐅,✨)
catacalypto
I know @NotBrunoAgain again tweeted about this earlier, but genuinely: if you're interested in emergent narrative or procgen storytelling, you really actually do need to be paying attention to blaseball
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Azu. ! :3
meteotrix
hmmm, what do I think I care about when making my own projects hmmm solid foundations? production costs? solid tricks that always work / guardrail design / design guardrails? having
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Cat Manning (🐅,✨)
catacalypto
Quick thread on apophenia and meaning-making in blaseball's procgen patterns, because it's the weekend and I have time for once. I've written in my newsletter before about how users
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Elan Ruskin
despair
I liked this video so much, I decided to write up all the bugs in it. Maybe other devs can spot things I missed, or speculate likely causes and assignees.(I've
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xem 🔵
MaximeEuziere
Thread of tips and tricks for your next @js13kGames entry (2020 edition starts on august 13th, lasts 1 month, and has a theme, a jury and awesome prizes to win)
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Borut
plushapo
Since "narrative legos" seems to be a, um, hot topic, I figured I'd post a thread on the procedural story systems of Weird West. It would be a little bit
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