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#GLSL
Ryan C. Gordon
icculus
So this is the wildest debugging technique I've used recently: OpenGL, being a stateful API, has a bunch of relatively generic entry points that can set states nowhere near where
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Harry 💬
HarryAlisavakis
SHADER BASICS 4STEP AND SMOOTHSTEPAs I mentioned, having conditionals in shader is usually frowned upon, so"step" and "smoothstep" come in to save the day by giving you a whole lot
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Matt Zucker
matt_zucker
MINI-THREAD: Continuing the colormap approximation quest I began yesterday! We'll start with Robin Green's suggestion, after a brief recap from yesterday... 1/https://twitter.com/fatlimey/status/1249928805369536512 So the goal here is to nume
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Karsten Schmidt
toxi
Extended bio: I’m a multidisciplinary software engineer, computational designer, artist, researcher, teacher, prolific open source tool maker w/ 25+ yrs experience. Use this thread to learn more about me &
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