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#Designing
Ashley Swidowski
coyotehackles
There is a huge misconception that contemporary costume design- that is, designing “everyday” clothing for characters in modern stories- is somehow easier than designing for period or fantasy genres. It
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Kathleen Henehan
kathleenhenehan
Some details about the much-awaited FE white paper, to be published later this morning. The challenges that it looks set to target are longstanding indeed but the labour market crisis
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Kevin Wilson
KevinWilson42
So, since this is something I'm working on for a game tonight, let's talk (prolly for the 3rd or 4th time) about designing the underlying math for a game. The
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Neil Mosley
neilmosley5
Communication is so different in online teaching, those organic conversations with students that happen during and after in-person teaching don’t really happen in the same way and you might find
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Matt Rumancik
MattRumancik
Are you struggling with KDP design ideas? Lets Talk With 14 years of corporate retail experienceI know a thing or 2 about consumer trendsWhere? - 4 years at Abercrombie (07-2010)-
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dansmog
juwonanthony
Stop designing landing pages and making it look fancy without any clear content architecture or information architecture #IA #UIdesign #UI Upcoming designers and sometimes designers who are already in the
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Sara K
saraknewnews
OK y'all, time for a little story about believing in yourself (a thread).When I started out in digital marketing, I was 19 years old. I'm 40 now. I've been doing
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Steven Hoober. No, with a "B."
shoobe01
Greeking is a 500 year old term that refers to any use of placeholder text or images in design, mockups, or samples. There are many more options for greeking than
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Hamza M 👨🏽💻
mahmooyo
The third post for Takhleeq is out and its a special one.In lieu of #Pakistan Independence day, I will look back on a familiar memory, talk about the history of
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frankspencer
frankspencer
A on embracing uncertainty while still promoting individual & collective agency in creating & designing reality. 1st, it’s important to understand the perceived dichotomy: creating/designing could suggest human control
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Preston Clark
PrestonJClark
Two things I read recently on time management helped me understand the difference between creative work and everything else on my schedule. 1. Paul G’s post on Makers Schedule http://www.paulgraham.com/makersschedule.html2.
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Fred Carver
RightsSaidFred
Fairly tawdry behaviour by the government on the #GenocideAmendment. Survivors will have every right to feel slighted by the shabby and underhand tactics of the whips.As to the amendment itself,
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Sandeep Mall
SandeepMall
Let me introduce to you this guy in the right most of image - Mukesh. We release an order on him today for some major automation of our production line.
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Udit Shakya
UditShakya7
My friend asked me how can he improve conversion rates of this startup's page where he's interning rn.Problem - A lot of traffic was not converting into paying customers.Here's how
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Jeff Plaman
jplaman
Keep RIM in mind when you're designing for distance education. Design for regular interaction between the teacher and student. Teachers initiate the the interactions. Students may not have the self-advocacy
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Rosa Carbó-Mascarell 🍊
moreelen
Let me talk for a moment about the narratives we tell around how game designers enter the industry.Its just a theory but maybe there is some truth in it. I
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